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Entry #123

Riddle Transfer 2

10/25/12 by JonBro
Updated 6/4/13

EDIT (June 4, 2013)

---

Originally this post was a link to an unlisted video on YouTube of my deleting the original files for the Riddle School and Riddle Transfer series from my computer. There were a few people (certainly not the majority) who believed I was joking around about the cancellation of the series, and I made this video in an attempt to convince them otherwise because it was rather frustrating to essentially be accused of lying to my fanbase.

The intentions of the previously mentioned video have unfortunately been misunderstood time and time again, so I've decided it is best to replace the video with an explanation.

I care about the people who play my games, and I care about making games for people to play. However, I've come discover just how important it is not to just acquiesce to the requests of fans, whether they're being demanding or they're being polite. I have to follow my inspiration and create the games I'm most interested in creating, because only then will I increase my potential as an artist and be able to develop even better games.

Sad though it is, I've come to terms with the fact that the Riddle Transfer series is not something I feel is worth completing, for fear that it may suffer the same fate as Superman III and IV, or Indiana Jones and the Kingdom of the Crystal Skull. I don't think anyone wants the Riddle games to become completely unnatural or monotonous, so instead of pushing them too far, I've opted to work on fresh games I can really have fun making.

I am still sincerely sorry to those who are disappointed by this, because I am, too. But at the time that I type these words, it has been exactly eleven months since I cancelled the Riddle Transfer series, and I still don't regret my decision. I've learned a lot in this past year and will try to apply it to amazing new things

Neither my sense of humor nor my love for puzzles have changed too much since I made the first Riddle School, so don't think the heart or spirit of Riddle School has gone away, either. I feel confident that I will one day apply similar humor and puzzle-solving to a new project.


Comments

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SkitFacedSkitFaced

7/13/14

I don't mean to nag you into making another game like everyone else but maybe it might be better that if you're going to make a "finale" *emphasis on the quotes* then why end it with a cliff hanger? it's not ending the series if there's unfinished storyline... but I know the feeling
you're talking about in your other posts when you say you've "lost the passion" or "the spark"..
believe me I've been there. But maybe one day it might come back. look, I'm just a boring teenager
that cancelled making an anime 12 times and just plays on newgrounds all day but, I really think that
the series should be booted up again someday...that being said could there possibly be an approximate date of when you make rt2? And you've also been mentioning that you realised that rt1 was a "mistake" or a "bad idea" etc. but it seems perfectly fine to me. I don't understand...what exactly is it that makes the idea of rt such a bad decision? could you explain in a pm maybe? I'd greatly appreciate it. please reply

7/13/14 JonBro responds:

I don't remember ever saying Riddle Transfer was a mistake. I still really like the idea for the game and am very pleased with how it came out. But when I was making it, I originally had the intention of finishing the whole series before releasing any of it, and I think it was a mistake to have changed my mind. I released RT1 soon after I finished making it and ended it with a cliffhanger because that was long before I realized I wouldn't finish the other games.

I'm almost 100% certain I'll never make a Riddle Transfer 2. I feel I've grown a lot artistically since I cancelled it, so the characters and plot are too much of a mess in my eyes to believe are worth rebooting. But I had a dream once where I looked back on Riddle Transfer after roughly twenty years and decided to whip up a small sequel for closure's sake, so my approximate date is May 2033.

Riddle School and Riddle Transfer have pretty much been completely out of my mind for 15 months or so, to be honest. I answer any questions asked about it, but aside from that, I don't look back on it much, because my current focus is a project I'm more passionate and confident about than anything else I've made. Pretty excited to finish that one--unfortunately, since it's a massive undertaking, the approximate completion date on that one is also in the very distant future.


ppxsanppxsan

6/18/14

Hi i am a brazilian fan of the series Riddle School
I not Understand why You stopped make the serie without one final. why? you stopped without a final I really liked the series sorry it had to end but I continue to hope that one day you will finish this story Pls answer
End.
PS. Sorry By My English

6/18/14 JonBro responds:

It's all right, you speak English well enough.

I've just responded to a couple of private messages with the same long post I've written. I think I might as well post it here, too.

---

The Riddle School series wasn't originally intended to be a series. It was just a hobby. When I made the first Riddle School, it didn't get much recognition, but one of the 20-or-so reviews said it was not bad and had potential, so that's the whole reason I decided to try again and make a sequel.

Over time, when the series' popularity grew, so did my sense of urgency to make more games and satisfy my newly acquired fanbase. I was not in high school yet when I started working on Riddle School 3, which takes place in high school. I sat on RS3 for a year unsure if I would finish it, while a lot of people messaged me saying, "Just make one more game. Just make one more game. Just make one more game." Eventually, I developed enough ideas to finally finish it.

Everyone demanded a Riddle School 4, so I started one, but honestly, I was done making the games. It wasn't in me to make yet another game about escaping a school building, so I decided RS3 was the end of the series. But people kept saying, "Just make one more game. Just make one more game. Just make one more game. Just make one more game."

I openly said Riddle School 4 (or Riddle University, as it was once called) was not going to happen--I wasn't going to have fun finishing it, and as a result, it would not have been fun to play. But the requests kept coming, and it drove me crazy. One night, my friend and I made Riddle School 4 a click-anywhere-and-you-die game to cap off the series, and we were about to upload it to Newgrounds right away, but I had an epiphany and held off the game's release until April 1st. Nobody was expecting a Riddle School 5, and I put all my focus on making it the true final game in the series.

The series was over, it wrapped up everything in a nice package, and it was heavily implied that Phil would never escape another school again--but the requests for more games didn't stop. "Just make one more game. Just make one more game. Just make one more game. Just make one more game. Just make one more game."

Much later, I had the idea to make a whole new series (Riddle Transfer) to really surprise everyone, because I thought what I'd come up with was a really fun idea, and I didn't plan on releasing this new series until all 5 parts of it were done. When the first part took half a year to complete, I reconsidered and decided to release the first part to tide people over, which was not a smart decision on my part. When I released Part 1, it took away the element of surprise, the main thing that kept me going with the series. When I released Part 1, it was a promise to spend five years making 4 more games based on a story I spent less than a week writing, and now there was no way for me to take it back and change it.

It wasn't until I started making Riddle Transfer 2 that I realized, I didn't like the story I wrote. At all. My plans were underwhelming, ungraceful, and largely meaningless. It was going to take me forever just to finish the second RT game and I didn't have a clue how to make it anywhere near as good as the first one. I spend ages trying to convince I could garner enough motivation to finish RT2, and then every other remaining game, but I was lying to myself. The series started out as a fun little hobby that nobody else cared about and gradually turned into a painful long-term obligation that tons of people wanted me to slave over. I was stupid enough to make a promise that was better not kept.

"Just make one more game.
Just make one more game.
Just make one more game.
Just make one more game.
Just make one more game.
Just make one more game."

Making just one more game for the series is something I've been doing for a long time. I can't keep it up forever. It wasn't worth making just one more if I knew it wouldn't live up to others' expectations, or my own.

Riddle Transfer 2 has now been cancelled for two years. I don't regret this decision. It wasn't right to drag out the series longer than it needed to be and finish it poorly just for the sake of finishing it. I'm now working on things I'm much more passionate about, things I think in the long run will be infinitely bigger, better, and more important than Riddle School or Riddle Transfer could ever hope to be. I have big plans, and I wouldn't have been able to follow them for at least three more years if I kept my promise and finished my shoddily-planned series.

Hopefully this was an insightful read, sorry it ended up being so long


Good bye Phill, Phred, Zack, Smille, Mr. Potato, Mr. Mister, Mrs. Cophey, Diz, Viz, Quiz and CIA. #Crying


I think leaving an unfinished good story is the worst thing you do, you can be sure they will lose many fans because of it, if you want to get big like that will never get, I've seen several if they give bad about not finishing stories .. ..

6/18/14 JonBro responds:

Well... I have three things to say about this.

1. In my mind, this is an unfinished bad story, not an unfinished good one. What I had planned out for the series was hurriedly, ungracefully written in an attempt to satisfy fans rather than to create something fresh and exciting. The first game was the only one I was confident in my ability to pull off well, and I spent many long months trying to figure out how to make the story I'd planned for Riddle Transfer 2 'good'. I'd much, much, MUCH rather end something on a high note than drag it out for too long and have it go downhill just for the sake of an ending.

2. RT2 has been cancelled for almost two years. I think if I was going to 'lose many fans' because of this decision, it would have happened by now, and to my knowledge, the vast majority of everyone who saw my cancellation post respected my choice and said nothing about no longer being a fan.

3. If I had put all of my other projects on hold until I finished the RT series, it would be 2017 until I started making something I was legitimately passionate about again. I'm glad to have cancelled it, because now, I'm working on games that are bigger and *infinitely* better than Riddle Transfer would have been.


But at least make an end!
It was really too bad no end!
In my opinion the main one is the final story, how can you have a story without end?.
But at least make an end!
It was really too bad no end!
In my opinion the main one is the final story, how can you have a story without end?.

6/18/14 JonBro responds:

(see my other response)


voce pode falar para alguem comtinuar com riddle transferemcie


JomBro Voce em tão poderia Fazer que nem Fugindo da Escola 4 Que voce colocou para não ter mas jogos de Fugindo da escola mas Ser o fim mesmo?


dmoledmole

1/28/14

can you make a reboot then?
or maybe a reboot of riddle transfer, you know like a new area 51 game but is still based on the riddle school, riddle school is so awesome you know not just by because it is amazing the game itself but because the idea of riddle school is so expandable and it can be maybe the longest point n click series you know, how bout leaving a legacy, thay might be awesome

1/28/14 JonBro responds:

When I was younger and I didn't have a point of reference for how long it takes to make something as insane as a game or animation basically from scratch, I would have thought making the longest-running point-and-click adventure series would have been the best thing ever. Now, I think that sounds like a really unreasonable idea that would just get old after a while, and that's what happened with Riddle Transfer for me.

If I had gone through with making the Riddle Transfer series, it would have taken at least five years to make, probably longer. Making a reboot would take even longer, and to be honest, I've gotten pretty tired of making point-and-click games about a simple bald character I made up by absentmindedly doodling in class.

Now I really just want to make something that's actually new, instead of something that is derived from a parody game I made in a week when I was 12. I'm 19 now, and I've changed a lot since then.


solider312solider312

1/24/14

how could you destroy riddle school/transfer series,i mean they rised you on NG and you just close them like that.btw is phil going to make cameo appernances at your future games plz reply

1/24/14 JonBro responds:

I haven't destroyed them, I've just left them behind. I still want people to get enjoyment out of the series. It's just, they aren't the only part of who I am.

I once heard a metaphor I like that involves the stages on a rocket ship. A rocket's stages are built with no other purpose than to lift the rocket into the air, and then when it's in space, the stages come off and the rocket keeps going. I'm grateful that Riddle School and Riddle Transfer have given me any sort of notoriety, and I never expected them to get the following that they have. However, just like stages on a rocket, I feel like I've outgrown them, and I'll only reach new heights if I branch out into new things.

Right now, I have no plans to include Phil as a cameo in future games, but it's still a possibility.


I don't know if i should be angry or sad, .All i can say is that I will miss this series. R.I.P riddle school/riddle transfer. 2006-2012. I do hope that you use phil in other games you make though...

10/5/13 JonBro responds:

Hm... I often wonder whether I should put Phil into any of the games I want to make in the future.

Even though I'm glad I made Riddle School and I like Phil pretty well, I keep leaning towards "no", because I'm not too fond of his design anymore, and it doesn't fit in at all with the more detailed character designs I've made for potential future games, since my style has changed a lot. Part of me also doesn't like the idea of referencing a cancelled series, because that would keep reminding people of what I left behind. I really want to start fresh, and I'm just hoping people will think the games I have in the works will blow Riddle School/Transfer out of the water.


wow5wow5

8/24/13

Don't worry about what people say man your great at what you do if you don't feel like something is going to go well or you simply don't feel fueled up to do it, then don't. Truth is the only time anything is really good is when you put how you feel into it and if the way you feel at the moment is 'kill it with fire' it's probably best to not do it. I just hope you keep making amazing games as I haven't seen one of your games that I didn't like. -M


taco210171taco210171

7/16/13

though i would miss the wonderful riddles these games gave me i will dearly miss the series and i look forward to your future games.


I can't believe your hanging up the towel for this amazing series...oh well I just hope you make more games like these ones


Im pretty sad that this is probably the end of the series because i pretty much loved it
Well i have to accept it


As much as I loved the series, I fully understand your decision. Good luck on your future project, dude.


TheM3TheM3

3/9/13

Well, that was a pretty blunt way to show everyone that you're done with Riddle School forever. There's no way that can be blunter than that.


RachiticRachitic

1/9/13

Do you at least know what song you would have chosen for RT2? You choose the best songs :3
If the answer is yes, could you tell me?..

1/19/13 (Updated 1/19/13) JonBro responds:

Oh. I never noticed this post. Sorry about that. I don't go back through the comments of most of my older posts, since I have over a hundred of them and there aren't notifications to tell you which ones have new comments.

I had a song planned out for most of the RT games, but I couldn't really find "the right song" for RT2. I found a couple of songs that could have been decent, and that's about it. I might use them in another Flash game at some point.


jinjermajinjerma

12/17/12

well i guess it had to be done...
but just wondering,
what had you planned for this series?(in about, i dunno, 10 words?)

1/19/13 JonBro responds:

I have the plans for the series written in a whole bunch of words here:
http://jonbro.newgrounds.com/news /post/732386

I'd summarize it in ten words by saying, "Phil and friends escape facility, games would have been dull."


If your going to make an RPG game, I can suggest Ideas. Respond back and I'll tell you.


ltalaricoltalarico

11/25/12

im so upset

11/25/12 JonBro responds:

Neither of us gained anything by your saying that.


Just end your misery by deleting it. I would agree in everything you do. Just go ahead of your life! Go fo it, Jonbro! It had to be deleted off anyway!

11/20/12 JonBro responds:

Yep, well, that's what I did! Thanks for the support.


vingwvingw

11/12/12

I find it strange that I've been waiting for your next flash project, and progress is going in reverse... I mean, fuck the riddle school series, but is this more 'reverse engineering', you're learning the personal aspects of flash by deleting what has made you? So you know, in the future, when to not give in and end it before you give ANOTHER person insomnia for a week?

Anyways, PATTY GO CRAZY FOR DEM BANANAS, WOOT WOOT!


animation2animation2

11/12/12

It had to be done.


VicariousEVicariousE

11/12/12

Just caught your review of Jae's new Plungerdog, probably one of the nicest reviews I ever read :3
So, you didn't free up much HD space... thinking of any new projects?

11/12/12 JonBro responds:

New projects are on the wayyyyyyyyy


ltalaricoltalarico

11/11/12

as much as i understand why u did this i really don't

11/11/12 JonBro responds:

http://jonbro.newgrounds.com/news /post/732398


YassiniusYassinius

11/8/12

U MAD BRO? I was very curious about how Riddle Retold would look but life goes on...... we'll never know :-(

11/8/12 JonBro responds:

I already made Riddle Retold. That's what Riddle School 5 was.


JonBro, I remember. Whether you liked Riddle School 4 or not, I loved it. I still look at the special features and read all of the ways people die. I'm still laughing. You put a lot of effort into this game. I loved it. It doesn't matter whether it was your favorite game or not, I loved it. It really was cool to have Chubb's dad trying to kill you. I believe it actually was a good series ender, but majority won ,and you had to make Riddle School 5. And you don't have to make Riddle Transfer 2 like that, just edit Riddle Transfer 1. Oh wait, you deleted it. You can't edit it now. Oh well...

11/8/12 JonBro responds:

I really like Riddle School 4, too. Although I'd still call it my third personal favorite game in the series, because the games I made after that--RS5 and RT--are my real favorites. I don't regret continuing the series as long as I did, because I believe RS5 and RT were both worthwhile experiences, both for me to make and others to enjoy. I just wish everyone would shut up about my making any more, because I'm not doing it.


yeayuhyeayuh

11/8/12

why did you rid of riddle school !!! ?? whats the cause !!!.......

11/8/12 JonBro responds:

http://jonbro.newgrounds.com/news /post/732398


axxpymaxxpym

11/6/12

On an unrelated note, I was playing the crap game #1, and ever since I haven't been able to stop drawing those cowlions...

11/6/12 (Updated 11/6/12) JonBro responds:

That's awesome XD


NinjaCubeNinjaCube

11/5/12

I agree DoctorSCREAMS except I belive you didn't have to make Riddle Transfer instead of not making Riddle School 4. I loved Riddle Transfer but I was really startled by your idea of making 4 more games after that and I figured this might happen. It seemed strange considering the hell it gave you and the entire premise behind riddle school 4. I wish you good luck in your future projects.

PS: Do you have any plans for future animations? I really like them but I don't think you've given them the same amount of care as you do your games.

PSS: Cake

11/6/12 JonBro responds:

You're right that I haven't given as much care to my animations as my games. I want to make more animations, I just find games more fun to work on now, and I think there's more depth to them.


NinjaCubeNinjaCube

11/5/12

wil u b mi fren and et ic crem wif me every dai wile killing dinosworz ples i lov ur mom

11/6/12 JonBro responds:

Sure I suppose


You brought this upon yourself. You didn't need to have riddle school 4, because Riddle school 3 was high school. Who would ever want to escape university? Someone who doesn't want to have good life? You did bring this upon yourself. What I don't get is why you needed to continue the series. Instead of having him die in riddle school 4, you could have just made anothe game and have him go to his job.

11/5/12 JonBro responds:

You're right, I did bring it upon myself, because I didn't know better. And that's why the series made almost no sense whatsoever.


MaestroCCMaestroCC

11/5/12

I agree with the post earlier, about keeping your past work as mementos, so the series must have really haunted you that much. Would like some hints to anything that you're working on or planning as such!

Fuck you're 18? Deeper voice than mine. Jesus.

11/5/12 JonBro responds:

I think I've finally learned not to give any hints on my future projects unless I've already made some really good progress on them and actually have an established deadline for when they might be done. I've always unwisely gotten people's hopes up about projects I've never been 100% sure I'd even finish. That just puts more pressure on me and makes me feel like I'm letting others down.


I love you! Be my friend please?

11/5/12 JonBro responds:

Sure I suppose


ltalaricoltalarico

11/4/12

will u be my friend

11/4/12 JonBro responds:

Sure I suppose


ltalaricoltalarico

11/4/12

My friend maya made pics of Phil Zack Smiley and Phred


Mr-SharkMr-Shark

11/4/12

Riddle School Apocolypse. R.I.P Mr.Eggtree

11/4/12 JonBro responds:

...and welcome, Mr. Shark desktop background!


K-16K-16

11/4/12

Damn... I still have your private message back when Riddle Transfer came out. I was worried it would come to this for reasons you have listed (scope of project, time and dedication required, etc.).

However, I didn't anticipate your intention of renovating the point and click genre only to find the audience for Flash media to be incompatible with memorable and meaningful experiences (namely games). I'm sorry to hear that it had to come to this, and to read that the story and characters you have created for this series aren't developed enough to your desired standards.

I can only take comfort in the fact that you have learned so much from this (I do consider Riddle School/Transfer to be one component that built the foundation of your experience), and that your standards will bring out something that may one day help us move on from Phil and his friends (least we got to see Smiley look more feminine).

I kind of wished you would allow permission for someone else to finish the story, but then again, I don't know who would've taken the reins anyways. Well... Newgrounds is all that's left of the adventures of Phil and his very strange and surreal educational experience. I suppose all I can do now is shut the hell up and look forward to whatever you're passionate to work on. Perhaps maybe build up a portfolio and then join Telltale Games in reintroducing the Point and Click genre to the industry. Although I get the feeling you're also interested in renovating other areas in the interactive entertainment industry.

Well, best of luck to you and sorry we bothered you about a series you just wanted to move on from. We're fans of your work, it can't be helped (though the video did the trick).

11/4/12 JonBro responds:

I agree with you on all points, except the little part about someone else finishing the story, but I understand that idea as well. I appreciate the perspective.


@applejack and Jonbro, The reason Krinkels has clung on to his work for so long is because He didn't want to disappoint everyone, people wanted his animations to continue, even though he wanted to stop several times, he was motivated by the people who loved his work so much, Although I don't think that the series will continue on for a much longer time, it is a very good series. Jonbro you had/have a great series to, and I won't compare it to the Madness series because your series is a video game, and it is an amazing series, Kind of like SCP.


Edy991Edy991

11/2/12

when my brother see this video he was like : "No... I wanted to try out the Riddle Manor and the other removed games..." Me :" He is busy like our eldest brother, having some pressure... that's all..."

11/2/12 (Updated 11/2/12) JonBro responds:

Well, pressure or no pressure, none of the deleted games will be coming back. And they honestly, legitimately were not even playable games, so there wasn't anything to 'try'. I'd say it's because they were unfinished, but calling them "unfinished" is giving them a bit too much credit--they were "not even started" games.


AppleJackAppleJack

11/1/12

i guess he clung on to it because i think madness animating is easier than frame to frame animation, and not to mention programming or game developing.
it is your life, and you do what you want to pursue.
go be a software engineer (just naming a job) or go to college, if you are going to it.

11/1/12 JonBro responds:

Actually, most of Madness is frame-by-frame animation. He rarely uses tweens. But I guess the Madness style is still easier to work with than most.


AppleJackAppleJack

11/1/12

i dont blame you for making such a decision, as this kind of thing might have made such a hard time in your life, especially for that fact of being 16 or 17 and you study for the SAT's and do this kind of thing...... cant imagine the PRESSURE! i go to Bronx Science, and i cant seen to THINK what it was like for you
but JUST a point: Krinkels has continued his madness series for 8-9 years, and i cant seem to imagine why you would like to quit on you series on which you worked so hard on, but considering your age and pressure, i cant complain.
Go live your life free and happy...... i sincerely mean it, though i am some random pers--- er--- pony on the internet.

11/1/12 JonBro responds:

Most animators I know of have left behind their most beloved works and moved on to new things--I think Krinkels is really one of the rare exceptions. I honestly have no idea why he's clung to the Madness series for so long without working on any other kinds of projects, and that's part of the reason I stopped watching his animations a long time ago. Still, not everyone has the same creative ambitions, and it's working well for him, so I can't blame him.

Thank you ... uh, Applejack, I guess ... ?


So the Riddle series is gone for good from your computer. If I was still the 11-year old scapeartist101, I would insist that you continue the Riddle series, but if your decision brought peace within you, I won't argue. But it was enlightening after reading the synopsis of the RT series. So now that you have solved your problems about that issue, are you gonna start a whole new point-and-click game series? I'm just asking due to my curiosity. And one more thing. Are you really eighteen? It's because I'm turning 14 this November, and I could have sworn we had a 2-3 years age gap.

10/31/12 JonBro responds:

Yep, I'm 18. I don't think I'll make another point-and-click game series, but I may make another point-and-click game at some point, though it would be completely different from any of my other games. And thank you :)


ltalaricoltalarico

10/31/12

this is a weird question but can u make a game with Zack Kelvin in it or anything

10/31/12 JonBro responds:

No.


RousinglokiRousingloki

10/30/12

You make a good point, and I never posted my Videos on the internet, I struggled with the decision of posting the videos on the internet, it never happened.

10/30/12 JonBro responds:

There is something I should say that might go against something that I said before, but I'm not really sure. I do hope that you give animation a fighting chance if you're at all interested in it, even if you don't think you have confidence in yourself, but it's true that animation is not for everyone. So if you have a greater interest in another kind of art or completely different hobby, I say you ought to pursue that and build yourself up in that activity however you can.


Haha! Boss!!


ForNoReasonForNoReason

10/28/12

I honestly don't remember. I would have to check out my other computer to see if I still had the files... Ancient history anyway.


RousinglokiRousingloki

10/28/12

Well I'm not going to call you a hypocrite... but you kind of are, you said to me to keep your work and look back at it all so you can look at your progress over the years, well... unless you have all those files copied somewhere else I'm a little pissed at you.

10/28/12 (Updated 10/28/12) JonBro responds:

I'm not a hypocrite for deleting my original creation files. I said I'm done with the series and I don't want to continue the series, and this confirms that. But that doesn't mean I won't still go back, play my own games, enjoy them for what they are, and try to learn from them. The Riddle School games have taught me so many things, and they still hold value to me. It's not like I plan to erase them from the web--that would be truly foolish.


tatu9999tatu9999

10/26/12

will you work on any other flash? games? movies? is this one of your "lack of inspiration" parts of your life? like in other parts of your animation history?

10/27/12 JonBro responds:

I certainly will. I've worked on a number of project, but partway through most of them, I realize they don't have much potential to be interesting. So I guess you could say I've hit a "lack of inspiration" speed bump.


ForNoReasonForNoReason

10/26/12

remember that time I voice acted for you and the project never gor made? It was before the name change. Anyway forget all that how are ya doing?

10/27/12 JonBro responds:

I feel shame in saying that I honestly don't remember this. Could you remind me what that was? Or I could forget it like you said, either way.

I'm doing pretty well today. Feeling a sort of swirl of emotions, both good and bad.