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EDIT (June 4, 2013)
Originally this post was a link to an unlisted video on YouTube of my deleting the original files for the Riddle School and Riddle Transfer series from my computer. There were a few people (certainly not the majority) who believed I was joking around about the cancellation of the series, and I made this video in an attempt to convince them otherwise because it was rather frustrating to essentially be accused of lying to my fanbase.
The intentions of the previously mentioned video have unfortunately been misunderstood time and time again, so I've decided it is best to replace the video with an explanation.
I care about the people who play my games, and I care about making games for people to play. However, I've come discover just how important it is not to just acquiesce to the requests of fans, whether they're being demanding or they're being polite. I have to follow my inspiration and create the games I'm most interested in creating, because only then will I increase my potential as an artist and be able to develop even better games.
Sad though it is, I've come to terms with the fact that the Riddle Transfer series is not something I feel is worth completing, for fear that it may suffer the same fate as Superman III and IV, or Indiana Jones and the Kingdom of the Crystal Skull. I don't think anyone wants the Riddle games to become completely unnatural or monotonous, so instead of pushing them too far, I've opted to work on fresh games I can really have fun making.
I am still sincerely sorry to those who are disappointed by this, because I am, too. But at the time that I type these words, it has been exactly eleven months since I cancelled the Riddle Transfer series, and I still don't regret my decision. I've learned a lot in this past year and will try to apply it to amazing new things
Neither my sense of humor nor my love for puzzles have changed too much since I made the first Riddle School, so don't think the heart or spirit of Riddle School has gone away, either. I feel confident that I will one day apply similar humor and puzzle-solving to a new project.