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Entry #120

Riddle Transfer 2 officially cancelled

2012-07-04 19:21:10 by JonBro
Updated

Link to all the discarded plans for the series:
http://jonbro.newgrounds.com/news/post/732386

~

I've made the difficult decision to officially discontinue the rest of the Riddle Transfer series, along with anything directly associated with the Riddle School series or its characters.

When I came up with the first Riddle Transfer game, I'd originally intended to finish all of the games at once and release them after set periods of time, because the element of surprise about the series would have remained intact and the insistent requests for sequels would already have been met. I dropped this idea when the first game took me six whole months to make, which is a longer period of time than I ever anticipated or hoped to spend working on it. I spent the next fifteen months feeling anxiety about RT2, chipping at it from time to time hoping something would come out of it, and nothing has. I wanted so much to make RT2 and finish the other three games afterward so that those who liked the previous games would see the rest of the story and be contented by the continued content, but ultimately I have decided the end product simply wouldn't be worth the pains it would take to make.

My main motivations with RT1 were simple but ambitious. I wanted to change the way Flash games and adventure games were seen. People insist the point-and-click adventure game is a dead genre, just like people insisted the side-scrolling platform game was a dead genre, but that says nothing about its still-limitless potential. I believe the reason people think point-and-click adventures are a lost cause is because they haven't been "done right" yet. Often players are either required to skew their thinking to match the logic of the game developer, or look at a walkthrough because the logic is so obtuse. Some developers compensate for this lack of clarity by dropping ten-ton hints everywhere, but when the puzzles are too reliant on hints, there's no epiphanies or sense of discovery involved. I didn't want to make a mindless or frustrating game, but one that actually made sense and encouraged players to mentally piece things together to proceed; Riddle Transfer was meant to be taken seriously as a game that was truly satisfying. And I wanted to prove that this was possible with Flash, the same program most people use just to make simple little browser games that they can pass the time with when they're bored.

But what purpose would it serve to make an entire series like this? I already know what the response to RT1 was: people still cling to Flash games as a way to temporarily escape boredom and don't see the intended artistry in a carefully designed experience because the immediate expectation of a Flash game is 'quick and easy fun', and my game hasn't changed that. I may have created a game people found interesting enough to rate high and ask to see more of, but they missed the point I was trying to make. Perhaps it was a subtly-made point, or one that's easy to disagree with or pay no attention to because it isn't commonly emphasized. But for this reason, there is no point in continuing the RT series, because I know full and well that I could butter up the remaining games as much as I want, adding new puzzles or story twists or playable characters or whatever, yet at the core, they would be the same game as RT1 and would not bring anything new to the world of Flash game development. It would just bring me a little short-lived Internet 'fame', which is a terrible primary goal.

I pondered over the reasons why I would legitimately devote the next several years of my life to this Internet series, and for the most part, it boiled down to satisfying my fanbase. But since the time I started making the series, I've discovered a few things wrong with that mindset. Fans cannot comprehend the amount of time, work, and personal sacrifice it takes to make games of this size unless they have been in a very similar position themselves. Fans go by what they know, and what they know about you and your work is always going to be significantly less than what you know. If you aren't putting yourself in the perspective of the game's creator, it might at first seem selfish for them to terminate a project because they don't want their main goal to be satisfying others, and I've thought the same thing, but that's not what it's like. It feels less like providing enjoyment and more like a form of appeasement. You can't put hours of days of months of your life struggling to finish something you see no value or substance in anymore.

Long ago, I thought that the Riddle Transfer series would be worth making because of its storyline, and how everything would come together in the end in a climactic way, but looking back on it now, the ideas I had for the story were all very weak, partly because I had a less well-developed sense of story structure than I feel I do now, and partly because the foundations of RT's story were centered around very shallow, basic characters that don't deserve any limelight. As a level-headed bald kid with two big eyes who goes to school and makes sarcastic comments, the series' main character Phil might be an easy figure to relate to, and in many ways, he might be deeper than the average Flash game protagonist, but he's not deep enough for me. He's a surface-level reflection of my most basic thoughts, and it's easy for anyone to tell what nearly his whole personality is in a matter of moments. As a storyteller, if I'm going to make an effective and captivating story that will keep my own interest after dedicating to it for months or years, I want to write for a more believable, complex character than Phil Eggtree, and I don't want that story to be way too difficult to understand, full of contradictions, or in other ways disconcertingly flimsy like the plotlines of Riddle School and Riddle Transfer are.

People have told me I ought to stop working on the series if I don't feel like it's in me anymore. And I've finally come to terms with the fact that it's not in me anymore. An online friend of mine, TheWildALK, once told me I wouldn't go through with the rest of the series, and though I sought to prove him wrong, I discovered he may have had a point. I've thought about it hard, and there are no strong reasons I know of to keep working on this series. It had a good run, I'm really happy with how it turned out, and I've learned a lot of things from it, but I don't think there is anything else it can teach me that I couldn't be taught more adequately through moving on to bigger and better things. I've poured my heart into this series for a huge portion of my life; I'd be lying if I said I didn't feel like a small part of me has gone from making this decision, but I believe this choice of abandoning the series is for the best. My perspective on art and design has changed. I've realized potential in game design that has not been sufficiently touched upon, and if I dwell on the past any more than I have, I won't be able to test my theories or fulfill my goals for the future.

Thank you all for your overwhelming support to the series over the years. I deeply appreciate it.

For the sake of completeness to those who are curious, this post spoils everything that was going to happen in the series, had I opted to go through a half-decade of headaches to push it to its originally intended finish.

~

NOTE: Remember that I'm still the same person that I was when I made Riddle School in the first place. Even though I've left the Riddle universe behind, it's always possible I'll make another game with humor and puzzle-solving like Riddle School's always had, because I love those kinds of things.

ALSO NOTE (Updated Jan. 21, 2015)  I used to say no one had permission to continue this series, but my thoughts on that have changed and can be found here.

~


Comments

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TheThing12TheThing12

2012-07-04 19:38:54

Do now that you cancelled it is your Newgrounds days over?No more animations or Games?Or do you have plans for the future?

JonBro responds:

I hope to contribute more to Newgrounds, although the animations and games I'm currently working on might not be Newgrounds uploads. We'll have to see how that goes.


VertVert

2012-07-04 20:33:11

A perfectly understandable decision, all that's left to say if thanks for the games and good luck with your future endeavours!


CrazyYoungPiplup2559CrazyYoungPiplup2559

2012-07-04 20:45:57

That's pretty sad. I loved the Riddle School Games and Riddle Transfer. When I read that post, I felt sad. But I know that you claimed to make a good choice, so it's time to move on.


themysterymeatmanthemysterymeatman

2012-07-04 21:25:21

The point-and-click is my favorite video game genre because it is a writer's genre. I just wanna say that I'm a huge fan of your work (ignore the join date, this is like my 5th account), and while I understand your decision to quit making RT2, it would be a shame to see you quit contributing to this site altogether. You're a very talented dude (and only 18!? I feel so unaccomplished!) and I wish you the best of luck in your future endeavors.

P.S. Whoever says the adventure game is dead hasn't been paying attention. Look at the ton of (usually free) games made with the freeware program Adventure Game Studio, such as Ben There, Dan That and its sequel: Time Gentlemen, Please. Or The Dream Machine. Or Botanicula. Or The Journey Down. Or Jane Jenson's Moebius. Or Gemini Rue. Or 9 Hours, 9 Persons, 9 Doors. Or anything by Telltale (most recently The Walking Dead).

P.S.S. I have to disagree and say there are quite a few AGs that have been "done right" (L.A. Noire comes to mind. Damn, I love that game). I mean, frustration is part of the genre, and most of it comes from people not used to thinking while playing a game (the exceptions being most point-and-clicks where death is possible and a certain Gabriel Knight "puzzle").

(Updated ) JonBro responds:

Ah, well, I didn't mean adventure games in quite the same sense as L. A. Noire, but more adventure games in the escape-the-room style like a couple of the other things you mentioned. Telltale has made some really excellent adventure games.
I'll also agree that frustration is definitely part of the point-and-click genre and a valuable part of some games of other genres as well, but that frustration really has to feel 'deserved' and 'necessary.' I don't like games full of buttons you can click on that don't do anything, or games that give you items you should be able to use in certain ways and then you can't. Frustration because of solving a difficult puzzle is different from frustration because of bad design. I just find a lot of the latter in most Flash games.

Thank you very much, meatman. I appreciate the insightful comment.


hiii111hiii111

2012-07-04 21:50:27

Making a Sarcastic character is easy, but making one with much rudeness, cleverness, intelligence and more is harder, many sarcastic characters are only sarcastic and little else, making them rather Plain and one-dimensional Characters, which is very bad, if I make a Sarcastic character from my dark comedy show thing, i'd make him use Sarcasm in different sarcastic type-ways, to different things and in a different tone and character type(s), that would be more original, while the character had more traits and characteristics to him.

As for Riddle Transfer, i never truly bothered to play them, i think i did try more than one actually, the kid with two black eyes who used mild sarcasm and wore a dark-green hood shirt with blue pants and shoes? if so, i did play them, i used to like some Point-and-Click games, but only if i liked the story and characters in them, i used to play some when I was a kid, though they were Danish.

JonBro responds:

"One-dimensional characters." That's the term I was looking for that I couldn't find. The characters in the Riddle School series all have fairly flat personalities. I'm pretty sure I've figured out how to make much deeper and more lifelike characters, but it's something I have yet to experiment with at length.


hiii111hiii111

2012-07-04 21:57:02

Well it must be really hard to understand your Point just like that, i mean, what did you expect? did you Even try to get that point through clearly in the game? it's unfair of you to expect people to understand that point just like that, they do not expect that a game would have so much dept.

I respect the point though.

JonBro responds:

If I'm not mistaken, Jonathan Blow was trying to make a somewhat similar point with Braid, and he was discouraged, like I was, when that message was mostly unnoticed and misunderstood. Games are generally getting deeper, though, even if it's not happening very fast. Or, more accurately, more people are taking initiative to make more meaningful games. Perhaps someday games will be legitimately considered an art form.


KanarKanar

2012-07-04 22:23:09

So Jon, you always make people laugh too, in their games, their gameplays, you have a lot of friends, from the producers of their games (You, Shark, testers etc. ..), you also have the help of those of the Audio portal, which you helped to make these beautiful (addictive) songs from GCC, RS and RT. His decision, for many it was bad enough already for others it was a decision that will bring to you some time to think, re-organize your life, both virtual and real, good luck, to continue producing all of its games of excellent quality and, of course, that has the full support of his fans
(Sorry for my bad english)

JonBro responds:

I wish I could say I made the music for those games. Another little reason I'm sad about leaving this series behind is that I came across some really amazing songs in the audio portal that I wanted to use so that their composers would get more recognition.
'Noise -KN' by JinNJuice was one of them. /audio/listen/470780
'Laser Tears of Science' by GameBalance was another. /audio/listen/306884
(Anyone reading this should check those out.)


MasterBlackwingsMasterBlackwings

2012-07-04 22:49:35

i think you've worked hard enough. other games will rise and this time you get to just relax and watch.


Freakster00fFreakster00f

2012-07-04 22:54:53

Jon I will truly miss this series. I respect your decision and if it is for the best then let it be.

I didn't use walkthroughs cause it would spoil the fun out of it, just that some the puzzles were hard and it really got me the situation to see one.

Anyway, the series will be missed. Hope I can look forward for your next work


ChrisIIChrisII

2012-07-04 23:43:33

Well, everything has to end, whether it ends sooner than expected or not. Riddle School will forever be a point and click classic, and an inspiration for future game makers. I know it was a huge inspiration to me. Thanks for all the hard work you did to please your fan base(and thanks for the advice you gave me about Flash the other day). Thanks for everything.

ChrisII


Mr-SharkMr-Shark

2012-07-05 00:07:11

R.I.P Phillip Eggtree, so sad to hear that he and his friends were killed in that terrible "accident" on the set of RT2. :-(


AztecGodQuetzalcoatlAztecGodQuetzalcoatl

2012-07-05 00:27:39

I feel sad.....

._.

Regardless, I wish you the best for the future, Jon.


EmroxEmrox

2012-07-05 00:34:32

Now go make something you damn want to, slugger!

JonBro responds:

YESSIR.


Bonehead93Bonehead93

2012-07-05 02:20:58

Odd that I've always been a bit silent on my love for the Riddle School series over the years. When I saw this post, though, I knew I needed to give you some thoughts.

I just read your whole post (Yowza! Nice essay, by the way), and, deep down, I totally agree with you and your decisions; this can only mean we'll get something better out of you, and you can enjoy yourself about your projects again! I'd rather nobody, especially with this much talent, just stagnate.

I'd like to let you know, though, that I THOROUGHLY enjoyed all of the Riddle Series. Never had I seen a point-and-click flash game that had me so hooked and had been so immerse and interesting. Your humor was spot on (I laughed a freakin' TON during each one; he may not be, as you say, an incredibly deep character, but Phil's sarcasm reigned true and never let me down), and the puzzles had just the right amount of discovery and challenge, without, as you say again, having me conform to the game and not my own mind. the characters were fun, the setting was relaxed, and the atmosphere felt great. You say you can do better, and you most definitely can, but you're already doing a lot of right.

I feel a bit bad that I never actually gave you any support whilst the series was going on, but I want to let you know that while I'll miss the series, I fully respect and agree with your decision regarding the series. If I go any further, I'll just keep repeating myself and others, so I'll digress.

I eagerly await what you produce next; you sound like you've got ambition, and we could use some more of that from creative, passionate flash artists and, most definitely, future game dev's like you.
You have my full support! Go kick some ass, man! :D

JonBro responds:

Wow. It feels amazing to read this. I can't thank you enough. :D


loveriddleloveriddle

2012-07-05 03:50:24

:(
I really loved your games... but a developer has to do what he likes to.
If you wrote a game you don't like, it won't be original and amusing.
I think you could make a "fake-game" like riddle school 4 where you explain that Phil and his friends are dead during Riddle Transfer 2 facts.
I hope you'll do it.
R.I.P. Riddle Series
Thanks for you did it.

JonBro responds:

I was actually considering making another game like Riddle School 4 that ended almost immediately, but it didn't seem appropriate. I'd rather end the games on a stronger note, so that note was RT1.
And thank you for the message :)


thelads1thelads1

2012-07-05 05:42:34

Darn, I love the riddle school series, it was the first ever newgrounds submission I've ever played EVER. Although you could make a whole NEW series of Point and Clicks. You rock at it.

Plus, it IS you're choice.


AmaranthusAmaranthus

2012-07-05 06:46:05

Sad to hear, but I guess you have other stuff to do.


CosmicCosmic

2012-07-05 07:27:37

I'm proud of you...I know we will all miss the series, and I respect your decision.

You did good, Jon, you did good.


MeloDenesaMeloDenesa

2012-07-05 08:00:18

After reading this post, a little part of me died inside...
When i first came across riddle school a few years ago, I thought Phil was a rather flat character, and i only liked the game because of the total randomness and the unlogocial logic, along with the sarcasm. Yes, i love zee sarcasm, and random... i don't know any other games with that. But since riddle school 5, with the deeper character development (and when i can finally tell Smiley's a girl), the characters finally began to grew on me, which grew even deeper into the depts of my heart in riddle transfer, and killed that bit off once you announced the discontinuation of the series!! Especially after reading the spoilers, its a pity how we'll all miss out on it... the supposed ending is really deep and i wished i could see it..
Just saying... the riddle series is one of the best point and click games i've ever encountered, ever. Not many ever came close to the way you do it. I will miss Phil... and Smiley, she looks cute with hair.
I respect your decision but if you ever feel like finishing the series as a hobby or something, I strongly encourage it. Some closure would be very appreaciated. :) For the great series so far that gave me laughs and hours of enjoyment, Thankyou very the muchie. And i'll repeat again, some closure would be very, very, very much appreciated. ;)
Best of Luck for your future projects, a big but not biggest fan,
MeloDenesa

JonBro responds:

I would love to have some closure if I felt like it would work. I was looking forward to animating the ending of the series, but it doesn't have the same impact without the rest of the games beforehand, which I've decided against finishing. ... I really appreciate the honest and kind words. Thanks.


DlouDlouDlouDlou

2012-07-05 11:08:23

I both understand and agree with your decision. It seemed like you were always in pain as you made Riddle Transfer, and if you ask me, going through all of that pain just to satisfy a few people on the Internet isn't worth it, especially considering that soon, you'll have to plan for college or whatever milestone you wish to cross after high school.


hiii111hiii111

2012-07-05 11:41:56

Well, Mario and Pikmin sure are art-filled and are seen as it..

JonBro responds:

Well, that's not quite what I mean, but you are right about Pikmin. Mario isn't really meant to be a meaningful game, just an enjoyable one. And Pikmin isn't exactly a Flash game. Generally it takes a lot of effort from a creator to make sure someone gets meaning out of their creation.


chimpman2010chimpman2010

2012-07-05 12:19:22

I read the post before this and thought that those were great ideas, but I understand what your going through. If you don't like something, find something else that you do like. We will never forget the riddle school series. keep your spirits high and your imagination open- chimpman2010.


eboyblue123eboyblue123

2012-07-05 14:23:17

I will miss Mr. Eggtree. You have made such a great series and it's sad you made the departure, even though you made the right choice.

The series will still exist in my memory. I hope that the series will become even more popular through the coming days.

Again, I'm sad to see you stop making the series, but I will stay tuned for everything you have.

R.I.P. Phil Eggtree 2006-2012


ConfusedbatmanConfusedbatman

2012-07-05 14:36:27

You know, some people think, if it isn't broke, do not fix it. In the case of endless game sequels, I heavily disagree. But at the same time, I think not finishing a series that needs to be finished is just as horrible. Imagine if Star Wars had no Return of the Jedi, If Portal didn't have Portal 2, or if the Series of Unfortunate events ended at book #12. It's not a series like, pikmin, or skate, where it could just end at anytime. I'm not trying to be immature and demanding a sequel like any other 10 year old NG user, but I'm saying, if you are ending it like this, it's a trash way to end it. I'm not mad, I'm just saying, this isn't logical. In some points in your post, I agree. You shouldn't continue the series just because a ton of 9 people told you to, I understand you are tired of the series, there are many things I've never finished, or that never reached my beginning intention because I didn't want to work on them or devote time in to them. If I had pushed myself to upload all the videos I got bored of and never finished, my video count would be in the hundreds. But if you are ending this, this way, through a newgrounds news post, not even making a video about it, that's just a dumb and scumbaggy way to end this series. Good Day Sir. I SAID GOOD DAY.

(Updated ) JonBro responds:

I think your theory is flawed. You can tell Star Wars: A New Hope was made with the intention of working as a standalone movie if it didn't get enough critical acclaim for any sequels. When they pressed on after finishing the original trilogy and made Episodes I and II, everyone hated them because they were completely uninspired. Portal didn't necessarily need a Portal 2, but it got a sequel because the developers felt like it could work. (It's also worth keeping in mind hundreds of people participated in making the Star Wars movies and the Portal games; it wasn't just one kid in his teens.)

Have you ever wondered why Valve never seems to make more than one sequel? They stopped at Half-Life 2, Portal 2, etc. But those sequels are incredibly well-received games. I believe the reason is similar to the reason I'm quitting this series. I've taken the series where it needs to go and there is no reason for it to continue if it's just going to be the same thing over and over again. The time it would take to make a Half-Life 3 or a Portal 3 could just as easily be spent working on something completely fresh and new from Valve's ever-maturing view of game design. Does that mean they have to make videos about the fact that they're not making threequels?

Riddle Transfer may have been intended to be a five-part series, but it stands on its own, and there is no need to bring it further than it needed to be. The cliffhanger could easily be considered an ending in which the characters escape. Perhaps not the most graceful ending, but then, neither are most series that never make it past one game, or one book, or one movie, but that's the way things are and there's no use questioning it when the future holds better things. I'm like you in that I also have a ton of projects on my computer that I've never decided to finish. But there is a good reason we never finish these projects. Quality is a more precious thing than quantity will ever be.

That said, why is this news post any less valuable than a video would be? I have sent off this series in the most heartfelt way that I knew how. I was literally shaking and close to tears before I posted this for the world to see. I sat in front of my computer for half an hour debating with myself whether or not I should click the "Submit" button. It was a heavier burden than you realize. Just as there is no reason for me to continue the series, there is no reason for me to do any more to leave this series behind than what I have done. I respect you as a fan of what I do, but your logic is badly skewed.


ConfusedbatmanConfusedbatman

2012-07-05 14:38:22

But you have a right to end it how you want to because you're the developer and I'm not trying to act like an ass. I don't hate you, you're cool, I just hate the way you decided to end such a big series.


J-FaceJ-Face

2012-07-05 14:40:08

These were amazing games, but after reading your concepts for the other games, although I would have enjoyed them, would have been pretty good but the majority of the remaining games would have been boring and pointless from what I read. Still, great series and I loved playing them.

JonBro responds:

I tried to plan out the whole series in about two weeks. It wasn't the smartest plan.


FuNaNdMoReFuNaNdMoRe

2012-07-05 14:58:28

You've made the right decision, man. Forcing yourself to work on something that you don't want to work on is the worst thing you can do.

Nonetheless, I'm curious to see what you'll come up with next.


AbbyDrewAbbyDrew

2012-07-05 15:57:38

Didn't I suggest just giving up a few months ago? Not in a "You'll never finish anyway." kind of way but more of a "You don't need to keep going if you truly don't want to" kind of way?

JonBro responds:

A number of people have. I can't remember all their names.

I mentioned your idea in the series synopsis linked at the bottom of this news post, btw.


ConfusedbatmanConfusedbatman

2012-07-05 17:13:19

The Half-Life 2 Episodes make up half-life 3.

JonBro responds:

Because Half-Life 2 was a two-part game? That's not the same thing.


No-BrainerNo-Brainer

2012-07-05 17:44:09

Wow, that sucks :( I was looking forward to the second game.


vingwvingw

2012-07-05 18:04:07

YAY, IT'S BEEN CANCELLED! Now I can finally sleep... because riddle ranstfer scared me... but now it's all been stopped, thank you? I know that not everyone is so happy about this, but really, GIVE JONATHAN A CHANCE, now he has freedom to make something new and interesting!
-
And apparently, http://www.lazylaces.com/ is a whole website of point and click games [according to azuritereaction]... it's weird how riddle school 3 is the only riddle school game there, maybe it was the easiest to steal from Jonathan.
-
So yes, I am glad to see this post, and now 80% of your fans hate me for it... okay, that may have been exaggerated by a little...


bl00db47hbl00db47h

2012-07-05 20:13:10

I read the spoils, and while it sounds amazing I think it was pretty ambitious as well, but hell, what do I know, I'm no game developer.

I remember when I couldn't play RS3 because I only had a Mac, I was pretty sad. Ended up going to the school library whenever my friends would go just to play it haha. But yeah, I don't really have anything knew to say but I just wanted to add that games and movies are supposed to be fun to make. They aren't supposed to be work. Unless you're getting a lot of money for it, never let a game/animation become work.


hiii111hiii111

2012-07-05 21:23:11

Yeah, but I really enjoy those plots in Mario, the 3d ones.


NeoncrotchNeoncrotch

2012-07-06 00:01:58

well, you do whatever you want to do. also tl;dr


ConfusedbatmanConfusedbatman

2012-07-06 00:50:35

Wait what? HL1, then HL2. HL2 is all of HL2. The episodes ae HL3 splitup into 3 different games.

(Updated ) JonBro responds:

I might have gotten my count off, but let me put it this way. Final Fantasy 8 was a game that took four separate discs to play all the way through. Does that mean it should have been called Final Fantasy 8-11?

That doesn't even matter. The point is, I've sent off the RT series in the best way that I know how, and I'm done with it. You are, in fact, the only person so far who has shown legitimate bitterness about my choice to announce the end of the series with a news post, and that leads me to believe that perhaps you'll never understand how much this news post means to me.


mario157mario157

2012-07-06 01:45:11

Well, i'm not sure if you remember me, but it's a shame that this has come to an end. Don't feel bad, you deserve a break. Thanks for all of the great games. Oh, and thanks for the help with Snoz.


VicariousEVicariousE

2012-07-06 04:09:32

Awwww.
But okay, man. I can see the wisdom of your words. Now it's closure time.
Enjoy proving your theories and going in a new direction :3


NewgroundFans2NewgroundFans2

2012-07-06 07:37:39

Why?????? Oh okay..... U can do anything you want...... Thanks for the great games! Respect to you Jonbro Take a break!


RousinglokiRousingloki

2012-07-06 08:33:32

Well it is a disappointment to see one of my favorite series come to an end, although if I think clearly and thoroughly through my mind I can see several reasons why you ended the series: I know the main reason you couldn't finish the games, were lack of ideas and motivation. You have always stated to your fans that you just couldn't find it inside your self to think clearly on new ideas, because those ideas would never come.

I thought and I think several of your fans would think it would be a series just like madness combat. Not in the killing brutal violence way but how the series was built. Krinkels stated that he was going to end the series very early on, but everyone told him that they wanted more, and that he didn't want to disappoint, therefore letting the series grow and prosper. That clearly didn't happen with you, I'm not insulting you at all but you just couldn't do it, maybe it has to do with age but maybe it's just because you're younger than most flash creators, but either way the series had a good run.

I will say though, Don't rip on your characters. If you over influence your characters, than you're basically saying you wish you never created the game at all, which we know that's not what you're trying to say here, but Phil Eggtree was someone that I know I could love, the same feeling over came me when I grew to Hank in some way. He's a character that some people say that they could love, and it grew to me that he's a character that will never die, along with his friends.

So in conclusion. Thank you, I thank you so much now that you have finally delivered this information, it makes me feel like I can finally have some closure, and it fills me with great hope to see some further work, if you decide to post on newgrounds in the future. I know many people may not like you for this post but I respect you decision, and I salute to you sir!

JonBro responds:

You bring up a lot of interesting points. Right, I wasn't meaning to say I never made the series at all, because everything that I created in the series was made to the best of my ability at the time, and it's most of the reason I know as much as I do about Flash today. But there just came a point when it seemed trivial because I realize that it all could still have been better, which is why I want to move on to new things. I can't claim to know the reason Krinkels keeps making the Madness series, though, because I'm sure his motivation is different than mine, or else he might have switched to making a new series a long time ago. I'll probably have to dwell on these statements more. Thanks for the thoughts!


mandogmandog

2012-07-06 11:21:26

About fucking time, do more stuff, riddle school is just stressing you if anything.
I want to see more animations.


RiddleSchoolFan7RiddleSchoolFan7

2012-07-06 13:28:45

Hey JonBro! I got a question for you..... if you are not going to make a riddle transfer series, are you thinking of making a brand new series? It's okay if you don't it's just that I LOVE your games and videos! Thank you soooooooooo much for making Riddle School and Transfer!!!!!!!!!!

JonBro responds:

:)

I don't really know yet if I'll make any more series of any kind. All I know is that I'm unlikely to make any more point-and-click games. But I'm really glad you enjoyed them! And as far as new movies or games go, I'll try not to disappoint, even if it takes a long time.


RiddleSchoolFan7RiddleSchoolFan7

2012-07-06 14:16:38

JonBro, I still have a question that I was meaning to ask you for a long time...... why did you make a riddle school 4 if all it is is Phil dying? I was just wondering...........(:(:(:(:

JonBro responds:

I made RS4 in one night with one of my friends as a joke, because at that time, I hadn't planned on making any more Riddle School games and was just annoyed by the requests for them. Then I decided later to make RS5 to enhance the joke that was RS4, and they sort of cancelled each other out and both became canonical parts of the series.

The difference between my decision to end the series then and now, is that when I made Riddle School 4, the main reason I wanted to stop making the series was because it felt like an obligation, and I was just tired of making the same thing over and over (which is why RS4 and RS5 were very different games). I'm stopping the Riddle games now because there's nowhere else for them to go, and I know I can make better things.


RiddleSchoolFan7RiddleSchoolFan7

2012-07-06 15:05:23

Okay thanks. You know how in that last post you sent you said the next will most likely not be a point and click game.... well why won't it be? I was wondering cuz Point and Click games are sooooo much fun in my opinion.... Also if it is not a point and click game what will it be?

P.S. Sorry for the questions..... I just got an account yesterday and I wanted to ask you all these questions. (;!

(Updated ) JonBro responds:

Don't worry, they're good questions, and good questions are appreciated.

I love point-and-click games as much as the next guy. They were always my favorite genre of Flash games and probably still are, due to the fact that there's a lot of freedom in their design. Most puzzle games can be made from a simple level editor, but all point-and-click games basically have to be built from scratch. I have a high respect for that sort of thing. But as much as I love playing them, I don't want to make them forever, because there are a thousand other genres I haven't explored yet which can elicit certain emotions that point-and-click games can't. I don't want to say yet what genre I'm planning on experimenting with, but I've already fulfilled my goal in taking the point-and-click genre as far as I wish to take it, so now I want to see how far I can take other kinds of games.


pirate9899pirate9899

2012-07-06 17:45:13

john my man don't give up im writing a BOOK and im only 13 and these games are half the reason i never stopped on it for me they show how much time somone puts into somthing but now you have given up you have ruined me and the rest of my book i have little to no motivation anymore

(Updated ) JonBro responds:

"Giving up" isn't always a bad thing, you know. Sometimes the best option is to leave something behind.

If I were to have made the rest of the Riddle Transfer series, it would have probably taken seven or eight years. That isn't an exaggeration. That is a stupidly long amount of time to waste on a plotline I wrote in about two weeks when I was 16 years old. I am 18 now. My views of art have improved. The RT series is a trash heap compared to what I believe I'm capable of doing right now, so why dwell on it any more than I need to?

You have every right to keep writing your book if you feel like it is the most valuable use for your time. I'm going to warn you, though, if you start writing a series of books right now, and you finish that first book and manage to get it published, you're going to look back on it in two years and say, "What is this crap? I could write something way better than this now. I never should have said this book was part of a series." At that point, you'll have a choice. Either you'll spend the next several years of your life begrudgingly writing the rest of this series you feel utterly ashamed of, or you'll realize it isn't worth it and take what you've learned to make something totally fresh and exciting.


pirate9899pirate9899

2012-07-06 17:47:53

and man if anything keep the game seires going in smaller parts like rt2 part 1 and such


pirate9899pirate9899

2012-07-06 19:58:28

its just gonna be one simple book man

(Updated ) JonBro responds:

What I said still stands. Everything we do is a learning experience. Every artist out there, whether they be making games or movies or books, is going to be ashamed of the things they made in their past.

I was 13 when I made this: http://www.newgrounds.com/portal/
view/368870
And I was 13 when I made this: http://www.newgrounds.com/portal/
view/375418

Nobody remembers these Flash movies. Both of these are the first parts of series that I started making, and they went the same way as the Riddle Transfer series; I realized they weren't worth finishing if I had more fun working on other things, so they're never going to be finished.

I was also 13 when I made this: http://www.newgrounds.com/portal/
view/380985

I thought it was the best thing I'd ever made, back when I made it. But it's total garbage. I don't even want to look at it anymore. It's just "one simple movie", but that doesn't change the fact that I'm ashamed of it.

This might also not seem relevant at first, but it's something I think you might want to apply to your own work, and it's something I wish I knew a long time ago:

A lot of game developers will tell you that if you ever want to get into game design, never start off with a big game. The first thing you make is going to be crap. It's just a fact of life, and it's one to embrace. The occasions in which a game dev's first game actually turns out to be a good one, are extremely rare cases. You have to build new things from what you learn.


hiii111hiii111

2012-07-06 20:01:04

"Giving up" isn't always a bad thing, you know. Sometimes the best option is to leave something behind.

- Quote, Jonbro (Alias).
____
Jonbro, I just want to say that, what I have seen from you is that you are good at Points, i really find them meaningful, maybe i want to put that point into one of my animations someday, it kind of touched me.

Also, I enjoy talking to you as of yet.


hiii111hiii111

2012-07-06 20:06:07

Pirate9899 - You are 13 years old? ..You are too young to write a completely meaningful book, or rather I think you are, what is the book's title, what is it about?


RousinglokiRousingloki

2012-07-06 20:14:43

You're very welcome, but there is one more thing I have to ask you, If you didn't find enough motivation to create RS4, then where did you get your ideas to create RS5, Cause I feel like you needed to have closure and you were NOT going to end on a cliffhanger.

(Updated ) JonBro responds:

I'm about to respond to this comment with something that nobody else knows yet.

When I made Riddle School 4 and decided to postpone it until April 1st, I had two months to make something new. So the idea I had was actually to make as many Riddle School sequels as I possibly could, regardless of their quality. It just seemed like it would have been the funniest prank ever, to keep releasing sequels days after RS4 that people didn't say that they wanted. I thought about how funny it would have been to go all the way up to Riddle School 10, just to see people say, "Okay, we get it, stop releasing sequels," in the reviews. I ended up only making one game because I only had enough ideas or time for one game, and I was incredibly lucky to do that. I have no idea where all the ideas came from. RS5 was finished the day it was released, barely before its deadline.


RiddleSchoolFan7RiddleSchoolFan7

2012-07-06 21:07:11

Hi Jonbro, i have another question.... I am almost 13 years old... My bday is in 3 days!!!!!! Whooooo hooooo! Anyway.. Do you honestly think I could make a point and click game game like Riddle school 1? Like how old were you when you made the 1st Riddle game?

JonBro responds:

I was 11 when I made the first Riddle School, and I used Flash for about a year before I made the game, which took about a week. So I think you could do it! Point-and-click games are one of the easiest kinds of games to program, so if you look in the right places, it's not too hard to learn how to make a game like Riddle School. I should make a point-and-click game tutorial sometime in the near future, even though I don't plan on making any more point-and-click games myself.