Man.
This really isn't all that great.
The animation is all right, and the music works well enough with the game, but there are so many flaws, a good many relating to the gameplay. I agree with previous reviewer Atur on a lot of points.
- You can hold A and Mario will automatically double-jump, rather than pressing it twice which makes more sense.
- Sometimes you fall slightly into the ground.
- Enemies can be killed simply by pressing down-C, and when repeated, it makes for a very easy fight with Bowser.
- Bowser's attacks, although better than in the original Mario Combat, still seemed horribly unorganized and the fireballs were occasionally impossible to dodge.
- Most of the enemies look a bit rushed in drawing terms.
- The enemies are basically like zombies. They slowly hobble toward you and punch you repeatedly if they're near enough. They're also very stupid--they fall off cliffs when trying to attack you, and since there are a lot of spots in which you can fall, a lot of enemies die without you even attacking them. This is particularly unusual with the red koopas, as only the green ones in real Mario games are supposed to fall.
- If two or more enemies attack you at the same time, your health goes down at a ridiculous rate. There's no damage-flashing or anything that can be considered a chance to get away from the attack. You just have to keep jumping until none of the enemies seem to be punching you for a moment.
- All the enemies are exactly the same, just with a different appearance. Even their fists look alike.
- Every level
Overall I think the first Mario Combat is much better with the feel of its gameplay and how much larger its 'variety' is, both with enemies and the level designs. And... the sprite graphics are probably better, too. Aside from Mario's animations with spinning and such, this didn't have very much detail. The castles were practically squares.
You're quite talented with ActionScript and animating, D-Sun, but I feel like just about every rehash Mario Combat game you've made so far has failed in being a really 'polished' game.